Adderall — Collect & Cook (Buff Drug)
Written from the live server data for this feature — locations, recipes and prices are read straight from the drugs setup, not estimated.
Adderall is a usable buff drug rather than a money-maker — it gives a stamina/health boost (+20 armour/health). No static dealer buys it.
Overview
- Type: Collect chemicals → cook → use
- Final product:
adderall(usable buff) - Sell: none — it's a consumable
Requirements
| What | Why you need it | Where |
|---|---|---|
| Skill-check minigame (lv1) | Every process step runs a skill check. Miss it and the craft doesn't complete — you keep the inputs, you lose the time. | At the lab |
| A vehicle | The Chemical Lab sits far out in the north-east desert and the Pharmacy is up past Paleto — this is a long drive either way. | Any car — the route is the real cost |
The lv1–lv5 tag on each recipe is minigame difficulty, not a character level you have to grind first — lv1 is a single easy skill check, while lv5 stacks an easy, a medium and two hard ones. A brand new character can start this chain today; what actually gates you is travel time and the police.
What You Need
chemicals ×5— collect at the Chemical Lab3561.7, 3668.4, 28.6(3s each)
📍 Locations
- Collect — Chemical Lab:
3561.7, 3668.4, 28.6 - Process — North Illegal Pharmacy:
158.3, 6653.5, 31.5
Step-by-Step
- Chemical Lab
3561.7, 3668.4, 28.6— collect ×5chemicals(3s each). - North Illegal Pharmacy
158.3, 6653.5, 31.5— craftadderall→chemicals ×5(lv1, 15s). - Use it — no dealer buys adderall; it's a usable buff (stamina/health, +20 armour/health).
Selling
There is no dealer for this one. It is a consumable, not stock — see Using It below.
💰 Cost vs Reward
| Amount | |
|---|---|
| Setup (one-time) | $0 — no shop supplies in this recipe |
| Cost per run | $0 — chemicals ×5 are collected free |
| Time per run | ≈ 30s of collecting and cooking, plus the drive |
| Sell price | None — no dealer buys adderall |
| Worth it? | Only as a consumable. Cook it when you want the buff, not for income. |
Using It — Effects, Addiction & Overdose
Every drug in the pack is also usable, and that side of it matters if you are roleplaying a user rather than a cook:
- Using
adderallrestores health and armour, cuts stress, and buffs run speed, with a screen effect and a changed walk style while it lasts. - Each use adds addiction and tolerance. As those climb you start losing health, and you risk passing out or vomiting at the worst possible moment.
- Overdose triggers at 10 uses of the same drug, or 5 uses across mixed drugs.
- Cures are sold at the Corner Store:
acamprosate$500 (light detox),lofexidine$3,000 (heavy detox), andantidote$3,000 for an overdose. - Police carry a
drugtestkit. Whatever you took stays in your blood for about 5 minutes after use — long enough to fail a roadside test.
Common Mistakes
- Cooking a stack of adderall expecting to sell it — nothing buys it, and it is not on the street-selling list either.
- Driving out to the Chemical Lab for adderall alone. Collect chemicals once and cook Ketamine or Bath Salts on the same trip.
Tips
- Treat this as a utility/consumable, not an income drug.
FAQ
Can you sell Adderall?
No. No static dealer buys adderall, and it is not on the default street-selling list either. It exists purely as a usable buff, so treat it as gear rather than stock.
What does Adderall actually do?
It is a buff consumable — roughly +20 armour/health along with the stamina lift, plus the stress relief and run-speed buff every drug in the pack applies.
How many chemicals does Adderall need?
Five. chemicals ×5 at the Chemical Lab (3561.7, 3668.4, 28.6, three seconds each), then a lv1 craft at the North Illegal Pharmacy that takes 15 seconds.
Is Adderall worth making at all?
As a money-maker, no. As a pre-fight or pre-heist buff it is one of the cheapest in the game — the inputs are free, you only pay in travel time.
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