X-Pills — Collect & Press
Written from the live server data for this feature — locations, recipes and prices are read straight from the drugs setup, not estimated.
X-Pills is a pill-press drug — collect chemicals, press pills, optionally split into single pills, and sell for $400 cash.
Overview
- Type: Collect chemicals → press → sell
- Final product:
xpills(optional refine →xpill ×5) - Best sell: $400 cash (Dollar Pills)
Requirements
| What | Why you need it | Where |
|---|---|---|
| Skill-check minigame (lv1) | Every process step runs a skill check. Miss it and the craft doesn't complete — you keep the inputs, you lose the time. | At the lab |
| Supplies | Consumed by the recipe (see the buy list below). | Corner Store -2193.74, -388.87, 12.47 |
burnerphone |
Only if you want to sell to NPCs on the street with /startsell. The static dealer buys without it. |
— |
| A vehicle | Collect and press both happen inside the Chemical Lab compound; the only real drive is out to Dollar Pills in Grapeseed. | Any car — the route is the real cost |
The lv1–lv5 tag on each recipe is minigame difficulty, not a character level you have to grind first — lv1 is a single easy skill check, while lv5 stacks an easy, a medium and two hard ones. A brand new character can start this chain today; what actually gates you is travel time and the police.
What to Buy First
At the Corner Store — -2193.74, -388.87, 12.47:
| Item | Spawn code | Price |
|---|---|---|
| Plastic Wrap | plastic_wrap |
$20 |
Plus chemicals ×5 — collect at the Chemical Lab 3561.7, 3668.4, 28.6 (3s each).
📍 Locations
- Collect + Process — Chemical Lab: collect
3561.7, 3668.4, 28.6· craft3559.6, 3672.6, 28.1 - Sell — Dollar Pills:
591.1, 2744.9, 42.0
Step-by-Step
- Corner Store — buy
plastic_wrap. - Chemical Lab
3561.7, 3668.4, 28.6— collect ×5chemicals(3s each). - Chemical Lab (craft)
3559.6, 3672.6, 28.1— craftxpills→chemicals ×5 + plastic_wrap(lv1, 10s). - (Optional) Use
xpillsto hand-craftxpill ×5(lv1, 5s). - Dollar Pills
591.1, 2744.9, 42.0— sellxpillsfor $400 cash.
What You Get & Where to Sell
| Product | Spawn code | Sell price |
|---|---|---|
| X-Pills | xpills |
$400 cash (Dollar Pills) |
Two Ways to Sell
1. Static dealer — fixed price, clean money. Drive to Dollar Pills 591.1, 2744.9, 42.0 and
sell xpills for $400 cash. The price never moves, there is no minigame, and the sale
itself does not generate a police alert. This is the reliable route.
2. Street selling — /startsell, dirty money. Carry a burnerphone, run /startsell, and NPC
customers walk up to you. Each sale is 1–3 units at a random $200–$400, paid in markedbills
— the drug pack's dirty currency. That is not the same black_money the robbery pack pays out, so
the two launder separately. /stopsell ends the session.
Street selling is slower per unit, but it is the only way to generate markedbills:
- Some customers refuse the sale and walk off.
- Some try to rob you instead of paying.
- A sale can alert police and sheriff — dispatch drops a blip on you that stays live for about a minute, so move on after a run of sales.
- Selling works anywhere on the map, not just inside a marked zone, so pick somewhere quiet.
💰 Cost vs Reward
| Amount | |
|---|---|
| Setup (one-time) | $0 |
| Cost per run | plastic_wrap $20 (consumed each press) |
| Time per run | ≈ 25s of collecting and pressing, plus the drive |
| Sell price | $400 cash at Dollar Pills |
| Profit per unit | ≈ $380 after the wrap |
Using It — Effects, Addiction & Overdose
Every drug in the pack is also usable, and that side of it matters if you are roleplaying a user rather than a cook:
- Using
xpillrestores health and armour, cuts stress, and buffs run speed, with a screen effect and a changed walk style while it lasts. - Each use adds addiction and tolerance. As those climb you start losing health, and you risk passing out or vomiting at the worst possible moment.
- Overdose triggers at 10 uses of the same drug, or 5 uses across mixed drugs.
- Cures are sold at the Corner Store:
acamprosate$500 (light detox),lofexidine$3,000 (heavy detox), andantidote$3,000 for an overdose. - Police carry a
drugtestkit. Whatever you took stays in your blood for about 5 minutes after use — long enough to fail a roadside test.
Common Mistakes
- Driving to the Chemical Lab without plastic wrap. The Corner Store is on the opposite side of the map — buy several wraps in one stop.
- Splitting
xpillsintoxpill ×5before selling. The dealer buys the pressedxpillsitem, not the singles.
FAQ
How much do X-Pills sell for?
$400 clean cash at Dollar Pills (591.1, 2744.9, 42.0) for the pressed xpills item.
What do X-Pills need?
chemicals ×5 plus one plastic_wrap ($20 at the Corner Store, -2193.74, -388.87, 12.47). The press is a 10-second lv1 craft at 3559.6, 3672.6, 28.1.
What is the difference between xpills and xpill?
xpills is the pressed batch you sell to the dealer. Using it hand-crafts xpill ×5, the individual consumables — that path is for using or street-selling, not for the fixed dealer price.
Are X-Pills worth the plastic wrap?
Yes, but only just. $20 off a $400 sale is fine; the bigger cost is that the wrap forces a Corner Store trip that ketamine and bath salts do not need.
Related Guides
Build your dream RP city
1200+ drop-in-ready FiveM MLOs for ESX, QB-Core & QBOX. Instant download, free lifetime updates.
BROWSE MLOS →