Molly — Collect, Pack & Sell
Written from the live server data for this feature — locations, recipes and prices are read straight from the drugs setup, not estimated.
Molly is a collect-and-pack drug. It has a heavy input (25 tablets per pouch), but the collect and process points are right next to each other. There's no static dealer — you sell via NPC/corner.
Overview
- Type: Collect → package → sell
- Final product:
molly_pouch(optional refine →molly ×5) - Best sell: $200–400 markedbills (NPC/corner)
Requirements
| What | Why you need it | Where |
|---|---|---|
| Skill-check minigame (lv2) | Every process step runs a skill check. Miss it and the craft doesn't complete — you keep the inputs, you lose the time. | At the lab |
| Supplies | Consumed by the recipe (see the buy list below). | Corner Store -2193.74, -388.87, 12.47 |
burnerphone |
Only if you want to sell to NPCs on the street with /startsell. There is no static dealer for this one, so you will want it. |
— |
| A vehicle | Collect and craft are metres apart, so the only travel is finding somewhere quiet to run /startsell. |
Any car — the route is the real cost |
The lv1–lv5 tag on each recipe is minigame difficulty, not a character level you have to grind first — lv1 is a single easy skill check, while lv5 stacks an easy, a medium and two hard ones. A brand new character can start this chain today; what actually gates you is travel time and the police.
What to Buy First
At the Corner Store — -2193.74, -388.87, 12.47:
| Item | Spawn code | Price |
|---|---|---|
| Lighter | lighter |
$15 |
| Pouch Bag | pouch_bag |
$5 |
📍 Locations
- Collect + Process: collect
1026.28, -1585.25, 13.34· craft1031.64, -1586.53, 13.34 - Sell: NPC/corner (Grove Selling & corner) — no static dealer
Step-by-Step
- Corner Store — buy
lighter,pouch_bag. - Collect
1026.28, -1585.25, 13.34— collect ×25molly_tablet(5s each). - Process
1031.64, -1586.53, 13.34— craftmolly_pouch→molly_tablet ×25 + lighter + pouch_bag(lv2, 20s). - (Optional) Use
molly_pouchto hand-craftmolly ×5(lv1, 5s). - Sell — Grove Selling & corner →
molly_pouchfor $200–400 markedbills.
What You Get & Where to Sell
| Product | Spawn code | Sell price |
|---|---|---|
| Molly Pouch | molly_pouch |
$200–400 markedbills (NPC/corner) |
Two Ways to Sell
1. Static dealer — not available. No fixed dealer buys molly_pouch, so street selling is your
only route for this one.
2. Street selling — /startsell, dirty money. Carry a burnerphone, run /startsell, and NPC
customers walk up to you. Each sale is 1–3 units at a random $200–$400, paid in markedbills
— the drug pack's dirty currency. That is not the same black_money the robbery pack pays out, so
the two launder separately. /stopsell ends the session.
Street selling is slower per unit, but it is the only way to generate markedbills:
- Some customers refuse the sale and walk off.
- Some try to rob you instead of paying.
- A sale can alert police and sheriff — dispatch drops a blip on you that stays live for about a minute, so move on after a run of sales.
- Selling works anywhere on the map, not just inside a marked zone, so pick somewhere quiet.
💰 Cost vs Reward
| Amount | |
|---|---|
| Setup (one-time) | lighter $15 (never consumed) + a burnerphone for /startsell |
| Cost per pouch | pouch_bag $5 |
| Inputs per pouch | molly_tablet ×25 at 5s each — about two minutes of collecting |
| Sell price | $200–$400 markedbills per sale, 1–3 units at a time |
| Reality check | Heaviest input of any pouch, and dirty money only — molly is a markedbills farm, not a cash farm |
Using It — Effects, Addiction & Overdose
Every drug in the pack is also usable, and that side of it matters if you are roleplaying a user rather than a cook:
- Using
mollyrestores health and armour, cuts stress, and buffs run speed, with a screen effect and a changed walk style while it lasts. - Each use adds addiction and tolerance. As those climb you start losing health, and you risk passing out or vomiting at the worst possible moment.
- Overdose triggers at 10 uses of the same drug, or 5 uses across mixed drugs.
- Cures are sold at the Corner Store:
acamprosate$500 (light detox),lofexidine$3,000 (heavy detox), andantidote$3,000 for an overdose. - Police carry a
drugtestkit. Whatever you took stays in your blood for about 5 minutes after use — long enough to fail a roadside test.
Common Mistakes
- Expecting a static dealer. No fixed buyer takes
molly_pouch— street selling is the only route, so aburnerphoneis mandatory, not optional. - Collecting fewer than 25 tablets. The recipe is all-or-nothing at
molly_tablet ×25. - Running
/startsellin a busy area. Sales can pull a police dispatch blip, and some NPC customers try to rob you instead of paying.
Tips
- Heavy input: 25 tablets per pouch at 5s each is a long collect.
- Collect and process points are adjacent — no travel between them.
FAQ
Where do you sell Molly?
There is no static dealer for molly_pouch. You sell it on the street with /startsell for $200–$400 in markedbills per sale, which means you need a burnerphone.
How many molly tablets per pouch?
Twenty-five, at five seconds each — roughly two minutes of collecting per pouch, plus a 20-second lv2 craft.
Is Molly worth farming?
Only if you need markedbills specifically. For clean cash, Meth pays $500 a pouch for a third of the collecting.
What does the optional refine do?
Using a molly_pouch hand-crafts molly ×5 — the individual consumables. That is for using or street-selling singles, not for a better sale price.
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