RPBAZZAR
🌿 Drugs5 MIN READ

Weed — Grow, Pack & Sell

By the RPBazzar teamPublished September 2, 2026Updated September 6, 2026

Written from the live server data for this feature — locations, recipes and prices are read straight from the drugs setup, not estimated.

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Weed is the cheapest and easiest drug chain to run — one grown input, simple packing, and a solid $500 static sell. Perfect first drug for new players.

Overview

  • Type: Grow → package → sell
  • Final product: weed_pouch (optional refine → weed_joint ×5)
  • Best sell: $500 cash (Smoke on the Water)

Requirements

What Why you need it Where
Skill-check minigame (lv2) Every process step runs a skill check. Miss it and the craft doesn't complete — you keep the inputs, you lose the time. At the lab
Supplies Consumed by the recipe (see the buy list below). Corner Store -2193.74, -388.87, 12.47
burnerphone Only if you want to sell to NPCs on the street with /startsell. The static dealer buys without it. —
A vehicle Weed Field in Grapeseed, Weed Lab down in the city, dealer on the west coast — one long loop, so carry a full batch. Any car — the route is the real cost

The lv1–lv5 tag on each recipe is minigame difficulty, not a character level you have to grind first — lv1 is a single easy skill check, while lv5 stacks an easy, a medium and two hard ones. A brand new character can start this chain today; what actually gates you is travel time and the police.

What to Buy First

At the Corner Store — -2193.74, -388.87, 12.47:

Item Spawn code Price
Lighter lighter $15
Pouch Bag pouch_bag $5
Rolling Paper (for joints) rolling_paper $5

📍 Locations

  • Grow — Weed Field: 304.8, 4325.6, 47.1 (Grapeseed)
  • Process — Weed Lab: 1056.6, -2450.6, 23.5
  • Sell — Smoke on the Water: -1172.1, -1571.8, 4.7

Step-by-Step

  1. Corner Store — buy lighter, pouch_bag (and rolling_paper if making joints).
  2. Weed Field 304.8, 4325.6, 47.1 — collect ×10 weed_leaf per pouch.
  3. Weed Lab 1056.6, -2450.6, 23.5 — craft weed_pouch → weed_leaf ×10 + lighter + pouch_bag (lv2, 10s).
  4. (Optional) Use weed_pouch to hand-craft weed_joint ×5 → weed_pouch + rolling_paper (lv1, 5s).
  5. Smoke on the Water -1172.1, -1571.8, 4.7 — sell weed_pouch for $500 cash.

What You Get & Where to Sell

Product Spawn code Sell price
Weed Pouch weed_pouch $500 cash (Smoke on the Water)
— via NPC/corner weed_pouch $200–300 markedbills

NPC/corner selling needs a burnerphone to run /startsell.

Two Ways to Sell

1. Static dealer — fixed price, clean money. Drive to Smoke on the Water -1172.1, -1571.8, 4.7 and sell weed_pouch for $500 cash. The price never moves, there is no minigame, and the sale itself does not generate a police alert. This is the reliable route.

2. Street selling — /startsell, dirty money. Carry a burnerphone, run /startsell, and NPC customers walk up to you. Each sale is 1–3 units at a random $200–$400, paid in markedbills — the drug pack's dirty currency. That is not the same black_money the robbery pack pays out, so the two launder separately. /stopsell ends the session.

Street selling is slower per unit, but it is the only way to generate markedbills:

  • Some customers refuse the sale and walk off.
  • Some try to rob you instead of paying.
  • A sale can alert police and sheriff — dispatch drops a blip on you that stays live for about a minute, so move on after a run of sales.
  • Selling works anywhere on the map, not just inside a marked zone, so pick somewhere quiet.

💰 Cost vs Reward

Amount
Setup (one-time) lighter $15 — never consumed
Cost per pouch pouch_bag $5 (+ rolling_paper $5 only if you roll joints)
Time per pouch 10 leaves picked, then a 10s lv2 craft
Sell price $500 cash at Smoke on the Water
Profit per pouch ≈ $495 once the lighter is paid off

Using It — Effects, Addiction & Overdose

Every drug in the pack is also usable, and that side of it matters if you are roleplaying a user rather than a cook:

  • Using weed_joint restores health and armour, cuts stress, and buffs run speed, with a screen effect and a changed walk style while it lasts.
  • Each use adds addiction and tolerance. As those climb you start losing health, and you risk passing out or vomiting at the worst possible moment.
  • Overdose triggers at 10 uses of the same drug, or 5 uses across mixed drugs.
  • Cures are sold at the Corner Store: acamprosate $500 (light detox), lofexidine $3,000 (heavy detox), and antidote $3,000 for an overdose.
  • Police carry a drugtestkit. Whatever you took stays in your blood for about 5 minutes after use — long enough to fail a roadside test.

Common Mistakes

  • Picking exactly ten leaves. Fill the field run — every ten leaves is another $500 pouch, and the drive is the same either way.
  • Selling pouches on the corner by default. The corner pays $200–$300 in markedbills; the dealer pays $500 clean.
  • Rolling joints before selling. weed_joint is a consumable — the dealer buys the weed_pouch.

Tips

  • Cheapest full chain to run — great starter drug.
  • Selling to Smoke on the Water ($500 cash) beats corner ($200–300 markedbills) unless you need dirty money.

FAQ

Is Weed the best drug for a new player?

Yes. It is the cheapest full chain in the pack — one grown input, a $5 pouch bag, and a fixed $500 sale. Nothing else gets you to a reliable $500 with that little setup.

How much weed do you need for one pouch?

weed_leaf ×10 per pouch, picked at the Weed Field (304.8, 4325.6, 47.1, Grapeseed), plus a lighter and a pouch bag.

Where do you sell weed pouches?

Smoke on the Water at -1172.1, -1571.8, 4.7 pays a fixed $500 cash. Street selling with /startsell pays $200–$300 in markedbills instead.

Do I need a burner phone to sell weed?

Only for street selling. /startsell requires a burnerphone; the Smoke on the Water dealer buys with no item at all.

Related Guides

#drugs#weed#grow#beginner

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