Weed — Grow, Pack & Sell
Written from the live server data for this feature — locations, recipes and prices are read straight from the drugs setup, not estimated.
Weed is the cheapest and easiest drug chain to run — one grown input, simple packing, and a solid $500 static sell. Perfect first drug for new players.
Overview
- Type: Grow → package → sell
- Final product:
weed_pouch(optional refine →weed_joint ×5) - Best sell: $500 cash (Smoke on the Water)
Requirements
| What | Why you need it | Where |
|---|---|---|
| Skill-check minigame (lv2) | Every process step runs a skill check. Miss it and the craft doesn't complete — you keep the inputs, you lose the time. | At the lab |
| Supplies | Consumed by the recipe (see the buy list below). | Corner Store -2193.74, -388.87, 12.47 |
burnerphone |
Only if you want to sell to NPCs on the street with /startsell. The static dealer buys without it. |
— |
| A vehicle | Weed Field in Grapeseed, Weed Lab down in the city, dealer on the west coast — one long loop, so carry a full batch. | Any car — the route is the real cost |
The lv1–lv5 tag on each recipe is minigame difficulty, not a character level you have to grind first — lv1 is a single easy skill check, while lv5 stacks an easy, a medium and two hard ones. A brand new character can start this chain today; what actually gates you is travel time and the police.
What to Buy First
At the Corner Store — -2193.74, -388.87, 12.47:
| Item | Spawn code | Price |
|---|---|---|
| Lighter | lighter |
$15 |
| Pouch Bag | pouch_bag |
$5 |
| Rolling Paper (for joints) | rolling_paper |
$5 |
📍 Locations
- Grow — Weed Field:
304.8, 4325.6, 47.1(Grapeseed) - Process — Weed Lab:
1056.6, -2450.6, 23.5 - Sell — Smoke on the Water:
-1172.1, -1571.8, 4.7
Step-by-Step
- Corner Store — buy
lighter,pouch_bag(androlling_paperif making joints). - Weed Field
304.8, 4325.6, 47.1— collect ×10weed_leafper pouch. - Weed Lab
1056.6, -2450.6, 23.5— craftweed_pouch→weed_leaf ×10 + lighter + pouch_bag(lv2, 10s). - (Optional) Use
weed_pouchto hand-craftweed_joint ×5→weed_pouch + rolling_paper(lv1, 5s). - Smoke on the Water
-1172.1, -1571.8, 4.7— sellweed_pouchfor $500 cash.
What You Get & Where to Sell
| Product | Spawn code | Sell price |
|---|---|---|
| Weed Pouch | weed_pouch |
$500 cash (Smoke on the Water) |
| — via NPC/corner | weed_pouch |
$200–300 markedbills |
NPC/corner selling needs a
burnerphoneto run/startsell.
Two Ways to Sell
1. Static dealer — fixed price, clean money. Drive to Smoke on the Water -1172.1, -1571.8, 4.7 and
sell weed_pouch for $500 cash. The price never moves, there is no minigame, and the sale
itself does not generate a police alert. This is the reliable route.
2. Street selling — /startsell, dirty money. Carry a burnerphone, run /startsell, and NPC
customers walk up to you. Each sale is 1–3 units at a random $200–$400, paid in markedbills
— the drug pack's dirty currency. That is not the same black_money the robbery pack pays out, so
the two launder separately. /stopsell ends the session.
Street selling is slower per unit, but it is the only way to generate markedbills:
- Some customers refuse the sale and walk off.
- Some try to rob you instead of paying.
- A sale can alert police and sheriff — dispatch drops a blip on you that stays live for about a minute, so move on after a run of sales.
- Selling works anywhere on the map, not just inside a marked zone, so pick somewhere quiet.
💰 Cost vs Reward
| Amount | |
|---|---|
| Setup (one-time) | lighter $15 — never consumed |
| Cost per pouch | pouch_bag $5 (+ rolling_paper $5 only if you roll joints) |
| Time per pouch | 10 leaves picked, then a 10s lv2 craft |
| Sell price | $500 cash at Smoke on the Water |
| Profit per pouch | ≈ $495 once the lighter is paid off |
Using It — Effects, Addiction & Overdose
Every drug in the pack is also usable, and that side of it matters if you are roleplaying a user rather than a cook:
- Using
weed_jointrestores health and armour, cuts stress, and buffs run speed, with a screen effect and a changed walk style while it lasts. - Each use adds addiction and tolerance. As those climb you start losing health, and you risk passing out or vomiting at the worst possible moment.
- Overdose triggers at 10 uses of the same drug, or 5 uses across mixed drugs.
- Cures are sold at the Corner Store:
acamprosate$500 (light detox),lofexidine$3,000 (heavy detox), andantidote$3,000 for an overdose. - Police carry a
drugtestkit. Whatever you took stays in your blood for about 5 minutes after use — long enough to fail a roadside test.
Common Mistakes
- Picking exactly ten leaves. Fill the field run — every ten leaves is another $500 pouch, and the drive is the same either way.
- Selling pouches on the corner by default. The corner pays $200–$300 in
markedbills; the dealer pays $500 clean. - Rolling joints before selling.
weed_jointis a consumable — the dealer buys theweed_pouch.
Tips
- Cheapest full chain to run — great starter drug.
- Selling to Smoke on the Water ($500 cash) beats corner ($200–300 markedbills) unless you need dirty money.
FAQ
Is Weed the best drug for a new player?
Yes. It is the cheapest full chain in the pack — one grown input, a $5 pouch bag, and a fixed $500 sale. Nothing else gets you to a reliable $500 with that little setup.
How much weed do you need for one pouch?
weed_leaf ×10 per pouch, picked at the Weed Field (304.8, 4325.6, 47.1, Grapeseed), plus a lighter and a pouch bag.
Where do you sell weed pouches?
Smoke on the Water at -1172.1, -1571.8, 4.7 pays a fixed $500 cash. Street selling with /startsell pays $200–$300 in markedbills instead.
Do I need a burner phone to sell weed?
Only for street selling. /startsell requires a burnerphone; the Smoke on the Water dealer buys with no item at all.
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