Smash & Grab (Bag Snatch)
Written from the live server data for this feature — locations, recipes and prices are read straight from the robbery setup, not estimated.
Smash & Grab is the classic street crime: drive to a parking lot, break into parked cars, grab the bags inside, and open them to see what you got. The cash reward is modest — the real value is the loot, which is yours to keep, use or sell on. The police get called often, so keep it snappy.
Overview
- Type: Illegal menu job — quick smash-and-run
- Level required: 3 (2,000 EXP)
- Where: A marked parking lot, then a buyer drop-off
- Payout: $500–$2,000 black money on completion, plus every item you looted
- Risk: High heat — the police can be called on every window you break
Requirements
- Level 3 in the illegal menu — 2,000 EXP.
- The illegal tablet (
illegal_tablet) in your inventory — using it opens the illegal menu. There is no command and no hotkey. - Not police, sheriff or EMS — those jobs cannot run illegal activities.
Required item:
| Item | Spawn code | Where to get | Price |
|---|---|---|---|
| Crowbar | weapon_crowbar |
Illegal market (inside the menu) | $5,000 |
The crowbar breaks car windows. It is reusable — buy it once.
How to Start
- Use the illegal tablet (
illegal_tablet) to open the illegal menu. - Buy a
weapon_crowbarfrom the illegal market if you do not own one. - Pick Smash & Grab from the list and start the job. A parking lot is marked on your GPS.
📍 Locations
The exact spot is marked on your GPS each run, but here is where things happen:
Start — parking lot to rob (one of these zones is picked):
- Downtown Los Santos lot — approx
658.3, 637.9, 128.9 - Northern desert lot (Sandy Shores / Grapeseed) — approx
343.2, 3408.9, 36.5
Hand-in — the buyer (one of several around Blaine County):
1918.7, 587.3, 175.41212.1, 1892.8, 77.0774.8, 2171.1, 51.4731.9, 2575.5, 74.3698.4, 2889.8, 49.1
Just follow the GPS — it points you to the right parking lot to start and the right buyer to finish at.
Step-by-Step
- Go to the marked parking lot. Look for the zone with several parked cars — that is your target area. (15 minutes)
- Break the windows. Walk up to a car, use the target button next to the window to smash it and grab the bag. Repeat for every marked vehicle — about ten in a full run. (20 minutes)
- Open the bags & hand in. Open your inventory, find the stolen bags, and use them to reveal the loot. Then follow the GPS to the buyer and hand over via target to finish the job. (15 minutes)
What You Get & Where to Sell It
Two separate things come out of this job, and it is important not to confuse them:
- The completion money — $500–$2,000 in black money, paid automatically when the job ends. It is dirty, so wash it at Money Wash before you spend it.
- The loot from the bags — you keep all of it. The buyer does not pay for it; handing in simply closes the job. Use the items, craft with them, or sell them wherever items are bought.
Each stolen bag is one of three kinds. Open it to reveal what is inside:
🗑️ Junk bag — crafting materials
| Item | Spawn code | What it's for |
|---|---|---|
| Scrap Metal | scrapmetal |
Crafting material — this job is one of the few sources on the server |
| Plastic | plastic |
Crafting material |
| Glass | glass |
Crafting material |
| Copper Wire | copperwire |
The valuable one — uncommon |
🩹 Medical bag — usable meds
| Item | Spawn code | What it's for |
|---|---|---|
| Bandage | bandage |
Heal light wounds |
| Painkiller | painkiller |
Reduce pain |
| Medkit | medkit |
Full heal — uncommon |
| Adrenaline | adrenaline |
Emergency boost — rare |
🔫 Military bag — ammo & a rare weapon
| Item | Spawn code | What it's for |
|---|---|---|
| 9mm Ammo | ammo-9 |
Pistol ammunition — sometimes a big stack |
| Pistol (very rare) | weapon_pistol |
A working sidearm — the jackpot pull |
How much money total? The job itself pays $500–$2,000 dirty. Everything else depends on what the bags rolled — a run of ten bags fills your pockets with crafting materials, meds and ammo, and occasionally a free pistol.
💡 The scrap materials (metal, plastic, glass, copper) are crafting ingredients, and this is one of the few reliable
scrapmetalsources left on the server. Hold onto them if you craft.
💰 Cost vs Reward
| Amount | |
|---|---|
| Investment (one-time) | Crowbar — $5,000 from the illegal market |
| Cost per run | ~$0 — the crowbar is reusable, you only spend time |
| Reward per run | $500–$2,000 black money + roughly ten bags of loot |
| Break-even | ~3–5 runs to earn back the crowbar |
| After that | Every run is materials and ammo for free |
Tips & Common Mistakes
- Bring the crowbar. No crowbar, no windows, no job.
- Be quick. The police can be called on every window you break — ten windows is ten chances at a dispatch call. Smash, grab and leave.
- Grab every marked car. Each extra bag is another roll on the loot table.
- Open the bags before the buyer. You have to open at least one before the hand-in will register, and you want to know what you are carrying.
- Don't expect the buyer to pay for loot. The hand-in ends the job; the money is the completion reward. The items are yours to keep.
- Compare it honestly. Car Theft at the same level 3 pays $20,000 for a $100 lockpick. Run Smash & Grab when you want materials, not when you want cash.
FAQ
What level is Smash & Grab?
Level 3 — 2,000 EXP on the illegal menu, and an illegal_tablet to open it.
How much does Smash & Grab pay?
$500–$2,000 in black money as the completion reward, plus everything you looted from the bags, which you keep. The buyer does not pay per item.
Do I sell the loot to the buyer?
No — that is the most common misunderstanding about this job. Handing in at the buyer simply completes the run. The scrap, meds and ammo stay in your inventory to use, craft with, or sell elsewhere.
Is the crowbar used up?
No. The weapon_crowbar is a one-time $5,000 purchase and is reusable forever.
How many cars can I break into?
About ten per run in the marked lot. Every car is another bag, so clear the whole zone.
What is the rarest thing in a bag?
A working weapon_pistol from a military bag. It is a very rare pull — treat it as a bonus, not a
plan.
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