Ketamine — Collect & Cook
Written from the live server data for this feature — locations, recipes and prices are read straight from the drugs setup, not estimated.
Ketamine is a fast, high-value single-step drug — collect just two chemicals, cook, and sell for $750 cash. One of the best chemical-to-cash ratios in the pack.
Overview
- Type: Collect chemicals → cook → sell
- Final product:
ketamine - Best sell: $750 cash (White Powder Dealer)
Requirements
| What | Why you need it | Where |
|---|---|---|
| Skill-check minigame (lv1) | Every process step runs a skill check. Miss it and the craft doesn't complete — you keep the inputs, you lose the time. | At the lab |
burnerphone |
Only if you want to sell to NPCs on the street with /startsell. The static dealer buys without it. |
— |
| A vehicle | Chemical Lab (north-east desert) to North Illegal Pharmacy (past Paleto) to the White Powder Dealer (Vinewood Hills). | Any car — the route is the real cost |
The lv1–lv5 tag on each recipe is minigame difficulty, not a character level you have to grind first — lv1 is a single easy skill check, while lv5 stacks an easy, a medium and two hard ones. A brand new character can start this chain today; what actually gates you is travel time and the police.
What You Need
chemicals ×2— collect at the Chemical Lab3561.7, 3668.4, 28.6(3s each)
📍 Locations
- Collect — Chemical Lab:
3561.7, 3668.4, 28.6 - Process — North Illegal Pharmacy:
154.9, 6647.5, 31.7 - Sell — White Powder Dealer:
346.3, 170.1, 103.1
Step-by-Step
- Chemical Lab
3561.7, 3668.4, 28.6— collect ×2chemicals(3s each). - North Illegal Pharmacy
154.9, 6647.5, 31.7— craftketamine→chemicals ×2(lv1, 10s). - White Powder Dealer
346.3, 170.1, 103.1— sellketaminefor $750 cash.
What You Get & Where to Sell
| Product | Spawn code | Sell price |
|---|---|---|
| Ketamine | ketamine |
$750 cash (White Powder Dealer) |
| — via NPC/corner | ketamine |
$200–400 markedbills |
Two Ways to Sell
1. Static dealer — fixed price, clean money. Drive to White Powder Dealer 346.3, 170.1, 103.1 and
sell ketamine for $750 cash. The price never moves, there is no minigame, and the sale
itself does not generate a police alert. This is the reliable route.
2. Street selling — /startsell, dirty money. Carry a burnerphone, run /startsell, and NPC
customers walk up to you. Each sale is 1–3 units at a random $200–$400, paid in markedbills
— the drug pack's dirty currency. That is not the same black_money the robbery pack pays out, so
the two launder separately. /stopsell ends the session.
Street selling is slower per unit, but it is the only way to generate markedbills:
- Some customers refuse the sale and walk off.
- Some try to rob you instead of paying.
- A sale can alert police and sheriff — dispatch drops a blip on you that stays live for about a minute, so move on after a run of sales.
- Selling works anywhere on the map, not just inside a marked zone, so pick somewhere quiet.
💰 Cost vs Reward
| Amount | |
|---|---|
| Setup (one-time) | $0 — no shop supplies in this recipe |
| Cost per run | $0 — chemicals ×2 are collected free |
| Time per run | ≈ 16s of collecting and cooking, plus the drive |
| Sell price | $750 cash at the White Powder Dealer |
| Value per chemical | $375 — the best ratio in the pack |
Using It — Effects, Addiction & Overdose
Every drug in the pack is also usable, and that side of it matters if you are roleplaying a user rather than a cook:
- Using
ketaminerestores health and armour, cuts stress, and buffs run speed, with a screen effect and a changed walk style while it lasts. - Each use adds addiction and tolerance. As those climb you start losing health, and you risk passing out or vomiting at the worst possible moment.
- Overdose triggers at 10 uses of the same drug, or 5 uses across mixed drugs.
- Cures are sold at the Corner Store:
acamprosate$500 (light detox),lofexidine$3,000 (heavy detox), andantidote$3,000 for an overdose. - Police carry a
drugtestkit. Whatever you took stays in your blood for about 5 minutes after use — long enough to fail a roadside test.
Common Mistakes
- Selling ketamine on the street. Street sales cap at $400 in
markedbills; the dealer pays $750 clean. - Collecting exactly two chemicals. Fill your pockets — every two more is another $750.
Tips
- Just 2 chemicals → $750 — one of the highest value-per-input drugs in the pack.
FAQ
How much does Ketamine sell for?
$750 in clean cash at the White Powder Dealer (346.3, 170.1, 103.1) — tied with bath salts and crack pouches for the highest fixed dealer price in the pack.
What does Ketamine need to craft?
Only chemicals ×2, collected free at the Chemical Lab (3561.7, 3668.4, 28.6). The cook is a 10-second lv1 skill check at the North Illegal Pharmacy, 154.9, 6647.5, 31.7.
Is Ketamine the best drug to farm?
For value per input, yes — $375 per chemical, far ahead of every other chemical drug. Crack matches the $750 sell price but needs a full cocaine chain behind it.
Should I sell Ketamine to NPCs instead?
Only if you specifically need markedbills. Street sales pay a random $200–$400, roughly half the dealer price, and can pull a police alert.
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