RPBAZZAR
🍄 Drugs5 MIN READ

Shrooms — Grow, Pack & Sell

By the RPBazzar teamPublished September 2, 2026Updated September 6, 2026

Written from the live server data for this feature — locations, recipes and prices are read straight from the drugs setup, not estimated.

▶ Watch the videoPrefer to read? Full guide below
Video walkthrough of every step on this page.Watch on YouTube →

Shrooms are a simple grow-and-pack drug with the fastest process in the pack (3s). The field and lab are far apart, so plan a round trip.

Overview

  • Type: Grow → package → sell
  • Final product: shroom_pouch (optional refine → shroom_cut ×5)
  • Best sell: $350 cash (Shroom Dealer)

Requirements

What Why you need it Where
Skill-check minigame (lv2) Every process step runs a skill check. Miss it and the craft doesn't complete — you keep the inputs, you lose the time. At the lab
Supplies Consumed by the recipe (see the buy list below). Corner Store -2193.74, -388.87, 12.47
burnerphone Only if you want to sell to NPCs on the street with /startsell. The static dealer buys without it. —
A vehicle Shroom Field is out east past Grapeseed and the Lab is down at Terminal in the south of the city — plan a full batch per trip. Any car — the route is the real cost

The lv1–lv5 tag on each recipe is minigame difficulty, not a character level you have to grind first — lv1 is a single easy skill check, while lv5 stacks an easy, a medium and two hard ones. A brand new character can start this chain today; what actually gates you is travel time and the police.

What to Buy First

At the Corner Store — -2193.74, -388.87, 12.47:

Item Spawn code Price
Lighter lighter $15
Pouch Bag pouch_bag $5

📍 Locations

  • Grow — Shroom Field: 2445.7, 4761.1, 33.3
  • Process — Shroom Lab: 241.8, -3144.3, 3.2
  • Sell — Shroom Dealer: -1146.5, 4941.0, 222.3

Step-by-Step

  1. Corner Store — buy lighter, pouch_bag.
  2. Shroom Field 2445.7, 4761.1, 33.3 — collect ×10 shroom per pouch.
  3. Shroom Lab 241.8, -3144.3, 3.2 — craft shroom_pouch → shroom ×10 + lighter + pouch_bag (lv2, 3s).
  4. (Optional) Use shroom_pouch to hand-craft shroom_cut ×5 (lv1, 5s).
  5. Shroom Dealer -1146.5, 4941.0, 222.3 — sell shroom_pouch for $350 cash.

What You Get & Where to Sell

Product Spawn code Sell price
Shroom Pouch shroom_pouch $350 cash (Shroom Dealer)
— via NPC/corner shroom_pouch $200–400 markedbills

Two Ways to Sell

1. Static dealer — fixed price, clean money. Drive to Shroom Dealer -1146.5, 4941.0, 222.3 and sell shroom_pouch for $350 cash. The price never moves, there is no minigame, and the sale itself does not generate a police alert. This is the reliable route.

2. Street selling — /startsell, dirty money. Carry a burnerphone, run /startsell, and NPC customers walk up to you. Each sale is 1–3 units at a random $200–$400, paid in markedbills — the drug pack's dirty currency. That is not the same black_money the robbery pack pays out, so the two launder separately. /stopsell ends the session.

Street selling is slower per unit, but it is the only way to generate markedbills:

  • Some customers refuse the sale and walk off.
  • Some try to rob you instead of paying.
  • A sale can alert police and sheriff — dispatch drops a blip on you that stays live for about a minute, so move on after a run of sales.
  • Selling works anywhere on the map, not just inside a marked zone, so pick somewhere quiet.

💰 Cost vs Reward

Amount
Setup (one-time) lighter $15 — never consumed
Cost per pouch pouch_bag $5
Time per pouch 10 shrooms picked, then a 3s lv2 craft — the fastest process in the pack
Sell price $350 cash at the Shroom Dealer
Profit per pouch ≈ $345 once the lighter is paid off

Using It — Effects, Addiction & Overdose

Every drug in the pack is also usable, and that side of it matters if you are roleplaying a user rather than a cook:

  • Using shroom_cut restores health and armour, cuts stress, and buffs run speed, with a screen effect and a changed walk style while it lasts.
  • Each use adds addiction and tolerance. As those climb you start losing health, and you risk passing out or vomiting at the worst possible moment.
  • Overdose triggers at 10 uses of the same drug, or 5 uses across mixed drugs.
  • Cures are sold at the Corner Store: acamprosate $500 (light detox), lofexidine $3,000 (heavy detox), and antidote $3,000 for an overdose.
  • Police carry a drugtestkit. Whatever you took stays in your blood for about 5 minutes after use — long enough to fail a roadside test.

Common Mistakes

  • Treating the 3-second craft as the bottleneck. It is not — the field-to-lab drive is, so never travel with fewer than several pouches worth.
  • Selling shroom pouches on the corner. The corner range is $200–$400, so it can beat the $350 dealer — but only sometimes, and it risks a police alert.

Tips

  • Fastest process in the pack (3s) — packing is instant, travel is the real cost.
  • Field (Grapeseed) and Lab (Terminal) are far apart — carry a full batch to save trips.

FAQ

How much do Shroom Pouches sell for?

$350 clean cash at the Shroom Dealer (-1146.5, 4941.0, 222.3). That is the second-lowest fixed dealer price in the pack, above only opium.

Where is the Shroom Field?

At 2445.7, 4761.1, 33.3, east past Grapeseed. The Shroom Lab that packs them is at 241.8, -3144.3, 3.2, down by the Terminal.

What is the fastest drug to process?

Shrooms. The pouch craft is a three-second lv2 skill check, faster than every other recipe in the pack apart from lean's one-second mix.

Is street selling better for shrooms?

It can be. Street sales roll $200–$400 against a fixed $350 dealer price, so the upside is real — but you get markedbills instead of cash and you risk police attention.

Related Guides

#drugs#shroom#grow

Build your dream RP city

1200+ drop-in-ready FiveM MLOs for ESX, QB-Core & QBOX. Instant download, free lifetime updates.

BROWSE MLOS →