Cocaine — Grow/Collect, Pack & Sell
Written from the live server data for this feature — locations, recipes and prices are read straight from the drugs setup, not estimated.
Cocaine has two ways to get raw material — grow coca leaves, or collect a coke brick. Both
lead to cocaine, which you pack into pouches worth $550 cash. Cocaine also feeds into
Crack.
Overview
- Type: Grow/collect → refine → package → sell
- Final product:
coke_pouch(optional refine →coke_rail ×5) - Best sell: $550 cash (White Powder Dealer)
Requirements
| What | Why you need it | Where |
|---|---|---|
| Skill-check minigame (lv1) | Every process step runs a skill check. Miss it and the craft doesn't complete — you keep the inputs, you lose the time. | At the lab |
| Supplies | Consumed by the recipe (see the buy list below). | Corner Store -2193.74, -388.87, 12.47 |
burnerphone |
Only if you want to sell to NPCs on the street with /startsell. The static dealer buys without it. |
— |
| A vehicle | The Coca Field is south of the city while the Coke Lab is up in Grapeseed — the brick route keeps you at the lab instead. | Any car — the route is the real cost |
The lv1–lv5 tag on each recipe is minigame difficulty, not a character level you have to grind first — lv1 is a single easy skill check, while lv5 stacks an easy, a medium and two hard ones. A brand new character can start this chain today; what actually gates you is travel time and the police.
What to Buy First
At the Corner Store — -2193.74, -388.87, 12.47:
| Item | Spawn code | Price |
|---|---|---|
| Lighter | lighter |
$15 |
| Pouch Bag | pouch_bag |
$5 |
📍 Locations
- Grow — Coca Field:
1553.3, -2657.3, 38.9 - Process — Coke Lab (Grapeseed):
1950.6, 5180.2, 47.9(area) - Sell — White Powder Dealer:
346.3, 170.1, 103.1
Step-by-Step
- Corner Store — buy
lighter,pouch_bag. - Get raw
cocaine— two paths, both near the Coke Lab:- Path A (grow): Coca Field
1553.3, -2657.3, 38.9→coca_leaf ×10→ process at1953.0, 5180.3, 47.9→cocaine(lv1, 8s). - Path B (brick): Coke Brick point
1955.3, 5176.9, 47.9(30s) →cokebrick→ process at1950.7, 5176.8, 47.8→cocaine(lv1, 30s).
- Path A (grow): Coca Field
- Coke Lab
1950.6, 5180.2, 47.9— craftcoke_pouch→cocaine ×5 + lighter + pouch_bag(lv1, 10s). - (Optional) Use
coke_pouchto hand-craftcoke_rail ×5(lv1, 5s). - White Powder Dealer
346.3, 170.1, 103.1— sellcoke_pouchfor $550 cash.
Part 2 on video: the pouch craft and the White Powder Dealer sale have their own walkthrough — How To Make Coke Pouch.
What You Get & Where to Sell
| Product | Spawn code | Sell price |
|---|---|---|
| Coke Pouch | coke_pouch |
$550 cash (White Powder Dealer) |
| — via NPC/corner | coke_pouch |
$200–400 markedbills |
Feeds Into
- Crack — needs
cocaine - Speedball — needs
cocaine ×3
Two Ways to Sell
1. Static dealer — fixed price, clean money. Drive to White Powder Dealer 346.3, 170.1, 103.1 and
sell coke_pouch for $550 cash. The price never moves, there is no minigame, and the sale
itself does not generate a police alert. This is the reliable route.
2. Street selling — /startsell, dirty money. Carry a burnerphone, run /startsell, and NPC
customers walk up to you. Each sale is 1–3 units at a random $200–$400, paid in markedbills
— the drug pack's dirty currency. That is not the same black_money the robbery pack pays out, so
the two launder separately. /stopsell ends the session.
Street selling is slower per unit, but it is the only way to generate markedbills:
- Some customers refuse the sale and walk off.
- Some try to rob you instead of paying.
- A sale can alert police and sheriff — dispatch drops a blip on you that stays live for about a minute, so move on after a run of sales.
- Selling works anywhere on the map, not just inside a marked zone, so pick somewhere quiet.
💰 Cost vs Reward
| Amount | |
|---|---|
| Setup (one-time) | lighter $15 — never consumed |
| Cost per pouch | pouch_bag $5 |
| Inputs per pouch | cocaine ×5 — that is 50 coca leaves on the grow path, or 5 brick collects |
| Sell price | $550 cash at the White Powder Dealer |
| Profit per pouch | ≈ $545, but the input grind is the real cost |
Using It — Effects, Addiction & Overdose
Every drug in the pack is also usable, and that side of it matters if you are roleplaying a user rather than a cook:
- Using
coke_railrestores health and armour, cuts stress, and buffs run speed, with a screen effect and a changed walk style while it lasts. - Each use adds addiction and tolerance. As those climb you start losing health, and you risk passing out or vomiting at the worst possible moment.
- Overdose triggers at 10 uses of the same drug, or 5 uses across mixed drugs.
- Cures are sold at the Corner Store:
acamprosate$500 (light detox),lofexidine$3,000 (heavy detox), andantidote$3,000 for an overdose. - Police carry a
drugtestkit. Whatever you took stays in your blood for about 5 minutes after use — long enough to fail a roadside test.
Common Mistakes
- Underestimating the pouch. One
coke_pouchneeds fivecocaine, and each of those needs ten coca leaves — fifty leaves per pouch on the grow path. - Choosing the brick path without checking the clock. The brick collect is 30 seconds and the brick-to-cocaine process is another 30.
- Selling the pouch before checking whether you want Crack instead — crack pays $750 from the same cocaine.
Tips
- Path A (grow) needs 10 leaves per cocaine step — slower but no collect cooldown.
- Path B (brick) is one collect but a 30s process.
FAQ
How much is a Coke Pouch worth?
$550 clean cash at the White Powder Dealer (346.3, 170.1, 103.1). Turning the same cocaine into Crack raises that to $750.
Grow coca or collect bricks — which is faster?
Bricks keep you in one place: one 30-second collect plus a 30-second process per cocaine. Growing needs ten leaves per cocaine but has no collect cooldown, so it scales better if you have the field to yourself.
How many coca leaves for one pouch?
Fifty. Ten coca_leaf make one cocaine, and the pouch recipe takes cocaine ×5 plus a lighter and a pouch bag.
What else uses cocaine?
Crack needs cocaine ×5 and sells for $750, and speedball needs cocaine ×3 alongside heroin. Cocaine is the most reused intermediate in the pack.
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