Flakka — Collect & Cook
Written from the live server data for this feature — locations, recipes and prices are read straight from the drugs setup, not estimated.
Flakka is a quick chemical drug — collect a few chemicals, cook at the Weed Lab, and sell for
$500 cash. Sold as flakka directly (the joint is optional/for use).
Overview
- Type: Collect chemicals → cook → sell
- Final product:
flakka(optional refine →flakka_joint ×5) - Best sell: $500 cash (Smoke on the Water)
Requirements
| What | Why you need it | Where |
|---|---|---|
| Skill-check minigame (lv1) | Every process step runs a skill check. Miss it and the craft doesn't complete — you keep the inputs, you lose the time. | At the lab |
| Supplies | Consumed by the recipe (see the buy list below). | Corner Store -2193.74, -388.87, 12.47 |
burnerphone |
Only if you want to sell to NPCs on the street with /startsell. The static dealer buys without it. |
— |
| A vehicle | Chemical Lab in the north-east desert, Weed Lab down in the city, dealer on the west coast — the drive is the whole job. | Any car — the route is the real cost |
The lv1–lv5 tag on each recipe is minigame difficulty, not a character level you have to grind first — lv1 is a single easy skill check, while lv5 stacks an easy, a medium and two hard ones. A brand new character can start this chain today; what actually gates you is travel time and the police.
What to Buy First
At the Corner Store — -2193.74, -388.87, 12.47:
| Item | Spawn code | Price |
|---|---|---|
| Rolling Paper (for joints) | rolling_paper |
$5 |
| Lighter | lighter |
$15 |
Plus chemicals ×3 — collect at the Chemical Lab 3561.7, 3668.4, 28.6 (3s each).
📍 Locations
- Collect — Chemical Lab:
3561.7, 3668.4, 28.6 - Process — Weed Lab:
1064.3, -2458.3, 23.5 - Sell — Smoke on the Water:
-1172.1, -1571.8, 4.7
Step-by-Step
- Corner Store — buy
rolling_paper(for joints) andlighter. - Chemical Lab
3561.7, 3668.4, 28.6— collect ×3chemicals(3s each). - Weed Lab
1064.3, -2458.3, 23.5— craftflakka→chemicals ×3(lv1, 10s). - (Optional) Use
flakkato hand-craftflakka_joint ×5→flakka + rolling_paper(lv2, 5s). - Smoke on the Water
-1172.1, -1571.8, 4.7— sellflakkafor $500 cash.
What You Get & Where to Sell
| Product | Spawn code | Sell price |
|---|---|---|
| Flakka | flakka |
$500 cash (Smoke on the Water) |
| — via NPC/corner | flakka |
$200–400 markedbills |
Two Ways to Sell
1. Static dealer — fixed price, clean money. Drive to Smoke on the Water -1172.1, -1571.8, 4.7 and
sell flakka for $500 cash. The price never moves, there is no minigame, and the sale
itself does not generate a police alert. This is the reliable route.
2. Street selling — /startsell, dirty money. Carry a burnerphone, run /startsell, and NPC
customers walk up to you. Each sale is 1–3 units at a random $200–$400, paid in markedbills
— the drug pack's dirty currency. That is not the same black_money the robbery pack pays out, so
the two launder separately. /stopsell ends the session.
Street selling is slower per unit, but it is the only way to generate markedbills:
- Some customers refuse the sale and walk off.
- Some try to rob you instead of paying.
- A sale can alert police and sheriff — dispatch drops a blip on you that stays live for about a minute, so move on after a run of sales.
- Selling works anywhere on the map, not just inside a marked zone, so pick somewhere quiet.
💰 Cost vs Reward
| Amount | |
|---|---|
| Setup (one-time) | lighter $15 and rolling_paper $5 — both only needed for joints |
| Cost per unit | $0 — the sale item needs no supplies at all |
| Inputs per unit | chemicals ×3, collected free |
| Sell price | $500 cash at Smoke on the Water |
| Profit per unit | $500 — the best cash-per-chemical of the $500 tier |
Using It — Effects, Addiction & Overdose
Every drug in the pack is also usable, and that side of it matters if you are roleplaying a user rather than a cook:
- Using
flakka_jointrestores health and armour, cuts stress, and buffs run speed, with a screen effect and a changed walk style while it lasts. - Each use adds addiction and tolerance. As those climb you start losing health, and you risk passing out or vomiting at the worst possible moment.
- Overdose triggers at 10 uses of the same drug, or 5 uses across mixed drugs.
- Cures are sold at the Corner Store:
acamprosate$500 (light detox),lofexidine$3,000 (heavy detox), andantidote$3,000 for an overdose. - Police carry a
drugtestkit. Whatever you took stays in your blood for about 5 minutes after use — long enough to fail a roadside test.
Common Mistakes
- Buying supplies you do not need. The sellable
flakkaneeds nothing from the shop — rolling paper and a lighter are only for the joints. - Rolling joints before selling.
flakka_jointis a consumable; the dealer buys plainflakka.
Tips
- Only needs chemicals — quick to make. Sold as
flakkadirectly.
FAQ
How much does Flakka sell for?
$500 clean cash at Smoke on the Water (-1172.1, -1571.8, 4.7), the same dealer that buys weed and spice pouches.
What does Flakka need?
chemicals ×3 and nothing else. Collect them free at the Chemical Lab (3561.7, 3668.4, 28.6) and cook at the Weed Lab, 1064.3, -2458.3, 23.5.
Is Flakka better than Weed?
Per unit they both pay $500, but flakka needs zero supplies and only three free chemicals, while weed needs ten leaves and a $5 pouch bag. Flakka wins on inputs; weed wins if you are already in Grapeseed.
What is the flakka joint for?
Using flakka with a rolling_paper hand-crafts flakka_joint ×5 — consumables for roleplay, not a better sale.
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