RPBAZZAR
🌶️ Drugs5 MIN READ

Spice — Grow, Pack & Sell

By the RPBazzar teamPublished September 2, 2026Updated September 6, 2026

Written from the live server data for this feature — locations, recipes and prices are read straight from the drugs setup, not estimated.

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Spice is a grow-and-pack drug worth $500 cash. The field and lab are far apart, so plan a round trip. It's also one of the two drugs sold at Up Hill Selling.

Overview

  • Type: Grow → package → sell
  • Final product: spice_pouch (optional refine → spice_joint ×5)
  • Best sell: $500 cash (Smoke on the Water)

Requirements

What Why you need it Where
Skill-check minigame (lv2) Every process step runs a skill check. Miss it and the craft doesn't complete — you keep the inputs, you lose the time. At the lab
Supplies Consumed by the recipe (see the buy list below). Corner Store -2193.74, -388.87, 12.47
burnerphone Only if you want to sell to NPCs on the street with /startsell. The static dealer buys without it. —
A vehicle Spice Field is on the Paleto coast and the Spice Lab is over in Grapeseed — the two are far apart, so batch your leaves. Any car — the route is the real cost

The lv1–lv5 tag on each recipe is minigame difficulty, not a character level you have to grind first — lv1 is a single easy skill check, while lv5 stacks an easy, a medium and two hard ones. A brand new character can start this chain today; what actually gates you is travel time and the police.

What to Buy First

At the Corner Store — -2193.74, -388.87, 12.47:

Item Spawn code Price
Lighter lighter $15
Pouch Bag pouch_bag $5
Rolling Paper (for joints) rolling_paper $5

📍 Locations

  • Grow — Spice Field: -2203.2, 5110.2, 10.0 (Paleto coast)
  • Process — Spice Lab: 2433.6, 4968.8, 42.3
  • Sell — Smoke on the Water: -1172.1, -1571.8, 4.7

Step-by-Step

  1. Corner Store — buy lighter, pouch_bag (and rolling_paper for joints).
  2. Spice Field -2203.2, 5110.2, 10.0 — collect ×10 spice_leaf per pouch.
  3. Spice Lab 2433.6, 4968.8, 42.3 — craft spice_pouch → spice_leaf ×10 + lighter + pouch_bag (lv2, 5s).
  4. (Optional) Use spice_pouch to hand-craft spice_joint ×5 → spice_pouch + rolling_paper (lv2, 5s).
  5. Smoke on the Water -1172.1, -1571.8, 4.7 — sell spice_pouch for $500 cash.

What You Get & Where to Sell

Product Spawn code Sell price
Spice Pouch spice_pouch $500 cash (Smoke on the Water)
— via NPC/corner spice_pouch $200–400 markedbills/cash (Grove / Up Hill Selling)

Two Ways to Sell

1. Static dealer — fixed price, clean money. Drive to Smoke on the Water -1172.1, -1571.8, 4.7 and sell spice_pouch for $500 cash. The price never moves, there is no minigame, and the sale itself does not generate a police alert. This is the reliable route.

2. Street selling — /startsell, dirty money. Carry a burnerphone, run /startsell, and NPC customers walk up to you. Each sale is 1–3 units at a random $200–$400, paid in markedbills — the drug pack's dirty currency. That is not the same black_money the robbery pack pays out, so the two launder separately. /stopsell ends the session.

Street selling is slower per unit, but it is the only way to generate markedbills:

  • Some customers refuse the sale and walk off.
  • Some try to rob you instead of paying.
  • A sale can alert police and sheriff — dispatch drops a blip on you that stays live for about a minute, so move on after a run of sales.
  • Selling works anywhere on the map, not just inside a marked zone, so pick somewhere quiet.

💰 Cost vs Reward

Amount
Setup (one-time) lighter $15 — never consumed
Cost per pouch pouch_bag $5 (+ rolling_paper $5 only if you roll joints)
Time per pouch 10 leaves picked, then a 5s lv2 craft — the fastest pouch craft of the grown drugs
Sell price $500 cash at Smoke on the Water
Profit per pouch ≈ $495 once the lighter is paid off

Using It — Effects, Addiction & Overdose

Every drug in the pack is also usable, and that side of it matters if you are roleplaying a user rather than a cook:

  • Using spice_joint restores health and armour, cuts stress, and buffs run speed, with a screen effect and a changed walk style while it lasts.
  • Each use adds addiction and tolerance. As those climb you start losing health, and you risk passing out or vomiting at the worst possible moment.
  • Overdose triggers at 10 uses of the same drug, or 5 uses across mixed drugs.
  • Cures are sold at the Corner Store: acamprosate $500 (light detox), lofexidine $3,000 (heavy detox), and antidote $3,000 for an overdose.
  • Police carry a drugtestkit. Whatever you took stays in your blood for about 5 minutes after use — long enough to fail a roadside test.

Common Mistakes

  • Driving field-to-lab with one pouch worth of leaves. That round trip crosses most of the north map.
  • Forgetting spice is one of only two drugs on the Up Hill Selling list — if you want markedbills, that zone is built for it.

Tips

  • Field (Paleto coast) and Lab (Grapeseed) are far apart — batch your leaves.
  • Spice is one of the two drugs sold at Up Hill Selling.

FAQ

How much is a Spice Pouch worth?

$500 clean cash at Smoke on the Water (-1172.1, -1571.8, 4.7), the same as weed and flakka.

Where is the Spice Field?

On the Paleto coast at -2203.2, 5110.2, 10.0. The Spice Lab that packs it is at 2433.6, 4968.8, 42.3 in Grapeseed — a long haul across the north.

How many spice leaves per pouch?

spice_leaf ×10, plus a lighter and a pouch bag. The craft is a 5-second lv2 skill check.

Weed or Spice — which should I farm?

Identical pay and near-identical inputs. Weed has the shorter field-to-lab run; spice has the faster craft and is on the Up Hill street-selling list. Pick by where you already are.

Related Guides

#drugs#spice#grow

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