Spice — Grow, Pack & Sell
Written from the live server data for this feature — locations, recipes and prices are read straight from the drugs setup, not estimated.
Spice is a grow-and-pack drug worth $500 cash. The field and lab are far apart, so plan a round trip. It's also one of the two drugs sold at Up Hill Selling.
Overview
- Type: Grow → package → sell
- Final product:
spice_pouch(optional refine →spice_joint ×5) - Best sell: $500 cash (Smoke on the Water)
Requirements
| What | Why you need it | Where |
|---|---|---|
| Skill-check minigame (lv2) | Every process step runs a skill check. Miss it and the craft doesn't complete — you keep the inputs, you lose the time. | At the lab |
| Supplies | Consumed by the recipe (see the buy list below). | Corner Store -2193.74, -388.87, 12.47 |
burnerphone |
Only if you want to sell to NPCs on the street with /startsell. The static dealer buys without it. |
— |
| A vehicle | Spice Field is on the Paleto coast and the Spice Lab is over in Grapeseed — the two are far apart, so batch your leaves. | Any car — the route is the real cost |
The lv1–lv5 tag on each recipe is minigame difficulty, not a character level you have to grind first — lv1 is a single easy skill check, while lv5 stacks an easy, a medium and two hard ones. A brand new character can start this chain today; what actually gates you is travel time and the police.
What to Buy First
At the Corner Store — -2193.74, -388.87, 12.47:
| Item | Spawn code | Price |
|---|---|---|
| Lighter | lighter |
$15 |
| Pouch Bag | pouch_bag |
$5 |
| Rolling Paper (for joints) | rolling_paper |
$5 |
📍 Locations
- Grow — Spice Field:
-2203.2, 5110.2, 10.0(Paleto coast) - Process — Spice Lab:
2433.6, 4968.8, 42.3 - Sell — Smoke on the Water:
-1172.1, -1571.8, 4.7
Step-by-Step
- Corner Store — buy
lighter,pouch_bag(androlling_paperfor joints). - Spice Field
-2203.2, 5110.2, 10.0— collect ×10spice_leafper pouch. - Spice Lab
2433.6, 4968.8, 42.3— craftspice_pouch→spice_leaf ×10 + lighter + pouch_bag(lv2, 5s). - (Optional) Use
spice_pouchto hand-craftspice_joint ×5→spice_pouch + rolling_paper(lv2, 5s). - Smoke on the Water
-1172.1, -1571.8, 4.7— sellspice_pouchfor $500 cash.
What You Get & Where to Sell
| Product | Spawn code | Sell price |
|---|---|---|
| Spice Pouch | spice_pouch |
$500 cash (Smoke on the Water) |
| — via NPC/corner | spice_pouch |
$200–400 markedbills/cash (Grove / Up Hill Selling) |
Two Ways to Sell
1. Static dealer — fixed price, clean money. Drive to Smoke on the Water -1172.1, -1571.8, 4.7 and
sell spice_pouch for $500 cash. The price never moves, there is no minigame, and the sale
itself does not generate a police alert. This is the reliable route.
2. Street selling — /startsell, dirty money. Carry a burnerphone, run /startsell, and NPC
customers walk up to you. Each sale is 1–3 units at a random $200–$400, paid in markedbills
— the drug pack's dirty currency. That is not the same black_money the robbery pack pays out, so
the two launder separately. /stopsell ends the session.
Street selling is slower per unit, but it is the only way to generate markedbills:
- Some customers refuse the sale and walk off.
- Some try to rob you instead of paying.
- A sale can alert police and sheriff — dispatch drops a blip on you that stays live for about a minute, so move on after a run of sales.
- Selling works anywhere on the map, not just inside a marked zone, so pick somewhere quiet.
💰 Cost vs Reward
| Amount | |
|---|---|
| Setup (one-time) | lighter $15 — never consumed |
| Cost per pouch | pouch_bag $5 (+ rolling_paper $5 only if you roll joints) |
| Time per pouch | 10 leaves picked, then a 5s lv2 craft — the fastest pouch craft of the grown drugs |
| Sell price | $500 cash at Smoke on the Water |
| Profit per pouch | ≈ $495 once the lighter is paid off |
Using It — Effects, Addiction & Overdose
Every drug in the pack is also usable, and that side of it matters if you are roleplaying a user rather than a cook:
- Using
spice_jointrestores health and armour, cuts stress, and buffs run speed, with a screen effect and a changed walk style while it lasts. - Each use adds addiction and tolerance. As those climb you start losing health, and you risk passing out or vomiting at the worst possible moment.
- Overdose triggers at 10 uses of the same drug, or 5 uses across mixed drugs.
- Cures are sold at the Corner Store:
acamprosate$500 (light detox),lofexidine$3,000 (heavy detox), andantidote$3,000 for an overdose. - Police carry a
drugtestkit. Whatever you took stays in your blood for about 5 minutes after use — long enough to fail a roadside test.
Common Mistakes
- Driving field-to-lab with one pouch worth of leaves. That round trip crosses most of the north map.
- Forgetting spice is one of only two drugs on the Up Hill Selling list — if you want
markedbills, that zone is built for it.
Tips
- Field (Paleto coast) and Lab (Grapeseed) are far apart — batch your leaves.
- Spice is one of the two drugs sold at Up Hill Selling.
FAQ
How much is a Spice Pouch worth?
$500 clean cash at Smoke on the Water (-1172.1, -1571.8, 4.7), the same as weed and flakka.
Where is the Spice Field?
On the Paleto coast at -2203.2, 5110.2, 10.0. The Spice Lab that packs it is at 2433.6, 4968.8, 42.3 in Grapeseed — a long haul across the north.
How many spice leaves per pouch?
spice_leaf ×10, plus a lighter and a pouch bag. The craft is a 5-second lv2 skill check.
Weed or Spice — which should I farm?
Identical pay and near-identical inputs. Weed has the shorter field-to-lab run; spice has the faster craft and is on the Up Hill street-selling list. Pick by where you already are.
Related Guides
Build your dream RP city
1200+ drop-in-ready FiveM MLOs for ESX, QB-Core & QBOX. Instant download, free lifetime updates.
BROWSE MLOS →