Police / Sheriff
Written from the live server data for this feature — locations, recipes and prices are read straight from the jobs setup, not estimated.
Police is the counter-weight to every criminal job in the city. Clock on at Mission Row, kit up, and go to work: cuff and search suspects, collect and analyse evidence, run drug and gunshot-residue tests, write fines, impound cars and put people in Bolingbroke. You are paid a rank paycheck, and every fine you write banks into the department's own fund.
Overview
- Type: Legal duty job — whitelisted law enforcement
- Where: Mission Row PD, and the whole map
- Payout: A rank paycheck. Fines and impound fees go to the department fund, not your pocket
- Risk: You are the risk
Requirements
- You must be whitelisted and hired as
policeorsheriff, then go on duty. - Progression is by grade, not XP. Some tools and areas are grade-locked — the evidence lab needs grade 2, jailing needs grade 1.
- Open your duty menu with
/policeactionor F6.
Required items: everything you need is issued at the armory, and most of it is free.
| Item | Spawn code | Where to get | Price |
|---|---|---|---|
| Handcuff | cuff |
Armory, from grade 0 | $0 |
| Weapons | weapon_pistol and up |
Armory — grade-gated | $0–$400 |
How to Start
- Go to Mission Row PD and toggle on duty.
- Kit up at the armory — cuffs, a weapon and whatever tools your grade allows.
- Pull a cruiser or a helicopter from the department garage and start patrolling.
📍 Locations
All at Mission Row unless noted:
- On / off duty:
450.42, -981.78, 30.99 - Boss menu — hire officers, manage the fund:
461.49, -986.53, 30.64 - Armory:
462.48, -996.14 - Pay-bill ped (where citizens pay their fines):
451.58, -983.37 - Evidence labs:
478.45, -987.62and486.48, -990.04— grade 2 - Stash:
436.25, -967.81 - Vehicle garage:
436.10, -984.10· Helipad:475.78, -1003.20 - Bolingbroke Penitentiary:
1762.04, 2561.01 - Community service:
1794.54, 2806.85
Step-by-Step
- Clock on at MRPD and grab your kit from the armory.
- Take a cruiser or a heli from the garage and patrol.
- On a suspect: cuff them (there is a minigame), then search them.
- Run a GSR test or a drug test if you need proof.
- Write a fine with
/policebills, and/or impound their vehicle. - Send them to jail at Bolingbroke — 5 to 60 minutes — or to community service.
- Collect evidence at the scene and analyse it at the lab to produce a report.
The duty toolkit
| Tool | Spawn code | What it is for |
|---|---|---|
| Handcuff | cuff |
Cuff a suspect |
| Key | key |
Uncuff a suspect |
| Rope | rope |
Tie a suspect |
| Blindfold | blindfold |
Blindfold a suspect |
| Ankle Monitor | anklemonitor |
Fit a tracked ankle monitor |
| GPS Tracker | gpstracker |
Plant a tracker on a vehicle |
| Wire Cutter | wirecutter |
Remove a vehicle tracker |
| Bug Detector | bugdetector |
Scan a vehicle for a hidden tracker |
| UV Light | uvlight |
Reveal fingerprints |
| Flashlight | weapon_flashlight |
Reveal bullet shells and blood |
| Bolt Cutter | boltcutter |
Break cuffs — also how prisoners escape |
| Drug Test Kit | drugtestkit |
Drug-test a suspect |
What You Get & How You Get Paid
There is no loot on this job. You earn a paycheck, and you take money off the criminals.
| Duty | What it does | Money |
|---|---|---|
| Patrol | Being on duty | Your grade paycheck |
| Fines | /policebills — bill a citizen, capped at $20,000 |
Paid from their bank into the department fund, plus an automatic +$500 if it is unpaid for 3 days |
| Impound | Impound a vehicle; the owner pays to get it back | $500–$20,000, out of the criminal's pocket |
| Cuff, search, escort, jail | The arrest flow — prison for 5–60 minutes, or community service | Enforcement, no fee |
| Evidence, GSR, drug tests | Collect shells, blood and prints, then analyse them at the lab | Builds the case |
Fines and impound fees land in the department fund, managed from the boss menu — your paycheck is your personal take-home.
💰 Cost vs Reward
| Amount | |
|---|---|
| Investment (one-time) | $0 — the armory issues your kit |
| Cost per run | $0–$400 if you buy a heavier weapon |
| Reward per run | Your grade paycheck; fines and impounds fund the department |
| Break-even | Immediate |
| After that | The department fund grows with every criminal you actually catch |
Tips & Common Mistakes
- Search before you fine. A search is what turns a stop into a chargeable case.
- Light the scene up. The flashlight finds shells and blood, the UV light finds prints — most officers forget the second one.
- Check cars for trackers. The bug detector and wire cutter exist because criminals use GPS trackers too.
- Impound is the real deterrent. Losing the car hurts a criminal far more than a fine does.
- Fines have a $20,000 ceiling and an automatic penalty after three days — you do not need to chase payment.
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